Godkiller - Premise
The death of Giriam, the Zolaen God of Agriculture and Fertility, has thrown Zol into an unprecedented era. No one knows exactly what, or who killed this god. Mortals weren’t even told of his death by other gods until the catastrophic effects were seen in everyday life.
Theological panic, famine and wildly differing birth rates grip The Three Corners. These challenges acted as the seeds for secondary forms of chaos like tension between kingdoms, plague, Warforged rebellions, and may have even caused many Dragons to awaken from their millennia long slumber.
Our story starts 6 years after Giriam’s death (which would be 4 years after Professor Abacus Oleander’s Journal Entry), and academics have claimed that birthrates and famine have started to trend towards normalcy. However, the other problems sparked by the god’s death still remain, and seem to be getting worse.
You, and your adventuring party, will start as a group of new friends/acquaintances trying to make their way through this new era. What happens from there, is up to you. The campaign will begin with this premise:
Each and every one of you is heading to the city of Tenzentak, to join up with The Bladehammer Guild. This is done by way of Guild Tickets, orange train tickets which allows for travel from any city to Tenzentak along the The Iron Tracks at the expense of The Guild. When arriving, newcomers can attempt to prove themselves as worthy members. Those who succeed are granted a Slate, a badge which proves Guild membership and opens many doors across The Three Corners.
Book 1 - Elsewhere, Chapter 1 - Train to Tenzentak Will begin during the mid-morning on the 11th of Spring, Annum 4466, within Rails Station where the party will all be waiting to board the train.