Kierketholl
The Capital City of Humans, Shrouded in Mist
The capital of Kapesh and home to King Galliard. Dotted with massive, high towers and protected by The Crown Titans. Kierketholl has stood against the trials of war and time like no other city.
The city is filled with significantly tall buildings, and a handful of megastructures. Most buildings are at least 4 stories tall while the mega structures are around 30 to 50 stories tall. These complexes are all unique, some of which contain their own microcultures, and individuals who spend nearly their whole lives living in a single building.
# Overview
| Aspect | Description |
|---|---|
| Main Opportunity | A unique, vertical city. Filled with microcultures, nooks, and crannies for anything to be tucked away into. |
| Main Challenge | The city’s people are so distributed amongst the lower city and the tall megastructures, that governance has become a challenge. The communities that dot the city all face unique challenges and have their own specific needs. The crown seems to do what it can to resolve these issues, but it is easier said than done. |
| Climate | Temperate/Dry |
| Cuisine | Imports, farmed goods, fish, fruits, a wide cast of alcohols |
| Export | Lumber, Rare metals |
| Size | Large |
| Outer Villages | Many |
| City Leader | King Galliard |
| Primary Language(s) | None |
| Majority Racial Group(s) | Human |
| Majority Religion(s) | Trinity-Centric, Zolaen-Centric |
# Major Features
| Feature | Description |
|---|---|
| Distinguishing Features | Megastructures, Mist Covered, Huge, Diverse Despite Human Kingdom |
| Architecture | Tall beige stone buildings covered in moss and ivy |
| Color(s) | Black and Gold |
| Symbolism | A large tower with a half sun peaking out from behind it |
| Defenses | City Garrison, The Crown Titans, Armed Towers, Fleet of The Scar Delta |
# People Groups
| Group | Type | Description |
|---|---|---|
| Nobility | Social Class | Those charged by the crown with running the city, or successful business owners. |
| Common Folk | Social Class | The working class of the city, most of which live just above the poverty line. |
| Beggars | Social Class | Those unable to find work. Be it because of health issues, mental state, addiction, or some other personal reason. These individuals are extremely poor and are occasional persecuted for their begging and made to be slaves. |
| Slaves | Social Class | Those charged with significant crimes who are forced to work and serve in recompense. |
| Mistbreathers | Microcultural Group | The name given to those who live in the lower city, not within one of the megastructures. This group acts similarly to what one would perceive within the other city’s of Kapesh |
| Benders | Microcultural Group | The name given to those who live within The Bend. The Bend is the 2nd oldest of the structures behind Keep Galliard. It has faced a lot of challenges with crime and disorder in recent years. Its population reflects this |
| Shortstacks | Microcultural Group | The name given to those who live within The Stack, the newest and smallest of the megastructures. This is a very tight knit community and does not like outsiders. |
| Spirefolk | Microcultural Group | The name given to those who live within The Spire. These individuals are known for being almost cult like. They have very specific rules like curfew, and what one can eat, as well as a devout following of one of their members Lilith Fellwyn who also goes by the name The Horizon |
| Keeplings | Microcultural Group | The name given to those who live within Keep Galliard, the largest of the megastructures. This group is made up of nobility and their servants. Despite the structures size, the group is the smallest of the lot as all amenities within the tower are grand in scale. |
| The Wraith’s Hand | Criminal | The criminal sect which operates within the city. These individuals have infiltrated all of the microcultures within the city, but operate largely out of The Bend. |
# Goods and Services
| Name | Type | Description |
|---|---|---|
| Keep Galliard | Keep/Megastructure | The city’s keep. Home to King Galliard and megastructure which homes the vast majority of the city’s nobility. West most of the megastructures. |
| Kierketholl Convergence | Teleportation Circle | The city’s main teleportation circle |
| Kierketholl Station | Train Station | The city’s train station |
| The Bend | Megastructure | One of the city’s megastructures. Once a place built to combat overcrowding is now a massive slum. East most of the megastructures. |
| The Stack | Megastructure | One of the city’s megastructures. A tight knit community that has managed to make the megastructure concept work well. North most of the megastructures. |
| The Spire | Megastructure | One of the city’s megastructures. Was once similar to The Stack, but now has a strange cult like behavior to its inhabitants. South most of the megastructures. |
| The Lowborn Tavern | Tavern | A popular tavern amongst the low city. |
| Aintway Markets | Market | The main market amongst the low city |
| The Third Chalice | Tavern | A popular drinking establishment amongst the nobles of Keep Galliard. |
| The Ivy Market | Market | Keep Galliard’s main market |
| The Bent Cup | Tavern | A popular tavern within The Bend |
| Ashmarket | Market | The Bend’s market |
| Plate’s | Tavern | A popular tavern within The Stack |
| The Stack Market | Market | The Stack’s market |
| Elond’s Inn | Tavern | The sole tavern within The Spire, located on the bottom floor. Has a creepy, alluring vibe to it. Some believe they use it to attract members. |
| The Spire Market | Market | The small and narrow market within The Spire |
# Authority
The city is overseen by King Galliard, ruler of Kapesh. However he lets the day to day of the city be run by his advisor Lord Ferd Aaron and the royal council.
# Laws
The city subscribes to the Kapeshian Laws.
# Modern Importance
Kierketholl is the capital of Kapesh and home to many. Despite it being a human kingdom, the sheer size of the city, and relatively costal location has made it relatively diverse compared to the other cities of Kapesh.
# Historical Importance
Despite many of attacks during the Triumvirate Battles, the city has held against every attempted attack. This is largely because of The Crown Titans, a powerful legion of fighters that responds only to King Galliard’s command.
# Other Things of Note
- The Megastructures of the city were constructed by Grand Arcanist Nalia Xin, who specialized in Structural Transmutation. The same arcanist who created Riverbridge’s Great Bridges that span the The Narrow Sea.
- The relationships amongst the human and non human population within the city are tense, and not overshadowed by the strange cultures of the mega structures
- Many people believe in a strange creature that lurks in the city’s sewers call The Oodillid