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Laelanor

The Tree-Top City of Wood Elves

In the far west, within the mystical forest of Yaa’fedell, on the hilly coast of The Vast Sea rests the viridescent city of Laelanor. The city is amalgamated into the massive trunk of The Hailent Tree, the largest of its rare species known as The Provident Oaks. Home to the Wood Elves, the city’s people are all raised with the lessons of The Path. A set of philosophies, skills, crafts, martial arts, stories, and histories that prepare one for ‘a life worthy of living’.

Similar to its sister elven cities, it is not a place built for outsiders. However unlike the others it does allow visitors through an ancient law known as The Rite of Creszar. Stemming from a legend of a Dragonborn hero named Creszar who crossed The Three Corners, and sought the sap of The Hailent Tree to cure his teacher of a great illness. He stayed for three days to regain his strength, and on each day of Creszar’s time in Laelanor, he proved himself to be a worthy guest of the city. The Rite of Creszar allows for anyone who seeks the power held within The Hailent Tree to come and stay within the city for no more than three sunrises. By the fourth sunrise, one must depart from the city and not return unless invited by the Maer, or after 50 days have passed.

# Overview

AspectDescription
Main OpportunityThe city is a place of peace and wisdom. All the city’s people spend their early lives learning from The Path, giving all of its citizens skills in medicine, craftsmanship, philosophy, history, mathematics, druidic magic, and combat. A population made up of very well rounded citizens makes for a very capable city.
Main ChallengeMany outsiders feel that the city has its own unique brand of arrogance. The city’s people feel that The Path is the be all, end all of knowledge. The Path is said to be the perfect way of learning and knowledge, and its only fault is the mortal understanding of it. This breeds a unique brand of stubborness that some joke “would cause an elf to sit in a burning building if The Path deemed it meaningful.”
ClimateTemperate, costal
CuisineLargely vegetarian meals, only meat consumed is wild game. Typically prepared in the form of Tapas.
ExportNone
SizeSmall
Outer VillagesNone
City LeaderMaer Sylas Ser’sal
Primary Language(s)Elvish
Majority Racial Group(s)Wood Elves
Majority Religion(s)Trinity-Centric

# Major Features

FeatureDescription
Distinguishing FeaturesCostal, hilly, built into a massive Provident Oak
ArchitectureNatural, earthen, live wood incorporated, asymmetrical
Color(s)Green
SymbolismA silhouette of The Hailent Tree
DefensesRemote, forested, high-up, combat trained population

# People Groups

GroupTypeDescription
High CourtSocial ClassThe most highly respected members of the city. Those who are of the greatest skill within their profession, and are welcomed into the High Court by the Maer. These individuals are respect as the city’s leaders, with the Maer at their head. Members serve terms of 15 years, and may or may not be renewed after that. Society typically likes to have many people move through the position, but the most respected and successful are renewed every decade. There are typically around 20 members of the High Court at a time, and rank is determined by age.
General populaceSocial ClassThe people of the city. The vast majority. Citizens of Xerul live lives that common folk of other cities would view as noble and lavish, but here it is merely the general quality of life.
The VashendiCommunal LeadersThose who have been recognized as having the highest understanding of The Path. One can only be elevated to this status by other members of The Vashendi. These citizens serve as the teachers of the city. The first centaury of ones life is spent learning the foundations of The Path from The Vashendi, but all are encouraged to continue their education throughout their whole lives.

# Goods and Services

NameTypeDescription
HailenceKeepThe city’s main keep
Yllel AlariCity CenterThe public center of the city, containing shops, restaurants, and things of the like
Tal ElenciaBoarding HouseA place of boarding for guests of the city exercising The Rite of Creszar. A beautiful building which freely gives rooms, bath, food, and drink to those who come to the city. However this freely given shelter is only for three sunrises. Those who organize the boarding house are tasked with monitoring who has come to the city and when. Their logs decide if a guest is allowed in or not.

# Authority

The city is ruled by Maer Sylas Ser’sal a considerably young ruler who is a bit of a controversy amongst his people. Some see him to be a refreshing, youthful influence on the city. Others think him to be foolish and naïve.

The Maer has a small, but highly trained soldiers. They are known for their skills with a bow, and ability to traverse complex terrain, leaving little trace.

# Laws

The city enforces its own laws.

LawSeverityDescription
MurderHighIf one kills outside of self defense, or does not have governmental permission. It is a great criminal act
Void WorshipHighOne cannot conduct worship of the Void Gods
Detrimental NecromancyHighNecromantic magic that does not heal is considered a great crime.
AntidescenceHighThe usage of Antidescence is a great crime to the people of the city
ThieveryMedium/HighTheft, breaking and entering, forgery, fraud, etc. is punished in respect to the severity of the crime
AssaultMedium/HighHarming another without due cause in any manner is punished in respect to the severity of the harm done
Organized Worship of Wandering GodsMedium/HighConducting worship of The Wandering Gods in an organized manner is not allowed. One many continue private prayer or worship.
IntrusionMediumA law that disallows outsiders that do not have express permission from the ruling powers of the city, unless they are exercising The Rite of Creszar.
Cognitive EnchantmentMediumManipulating another person’s mind via Enchantment (School) without governmental permission is a crime

# Modern Importance

In modern day, Laelanor is very isolated. Most interactions it has with the outside world are with travelling merchants, or those on a pilgrimage for healing, wisdom, or foreign treasures. It is quite difficult to navigate the dangerous forests surrounding the city, and it is almost required that one has a guide when travelling to Laelanor.

# Historical Importance

Laelanor has kept to themselves politically, but is a loyal supporter for any military campaigns of Gethsemane. Their scouts were instrumental during the Western War.

# Other Things of Note


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