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Planes

Zol itself is a parent realm. A plane which contains many other planes all anchored to a Prime Material Plane. The sheer number of planes in Zol is not known. Planar travel poses many challenges, and most mortals know little of anything outside the Prime Material Plane. Despite this, the powerful and arcane citizens of Zol have recorded a fair deal about the Planes.

Planes were first created from the Sea of Monsters by The Watcher in The Door. The Watcher did not transform the majority of the Sea of Monsters into Zol, but did manage to harness a great deal of it. What is left of the Sea of Monsters is now known as The Void.

All planes in Zol are are anchored to the Prime Material Plane, which is the resting place of The Trinity, and home to The Three Corners of Civilization.

All planes float amongst The Ethos, the local section of the universe that stops at The Great Wall of Roots. Beyond that lies The Cosmos which spans on forever.

# List of All Planes

There are many planes in Zol. Below is the list of known major planes.

# Subplanes

Subplanes are planes that are created within another plane. They inherit all the rules their parent plane subscribes to.

Example: Artificers create the common Apparatum known as a Bag of Holding. This device is a fabric sac that contains a portal to an artificial plane that merely contains space for storing objects. If this Bag of Holding is brought to the Prime Material Plane the space inside the bag is bound to The Mortal Coil, if it is brought to Absurdia it is not.

# The Two Types of Planes: Planets and Realms

A planet is a discrete, usually spherical plane that floats freely amongst The Cosmos. The Moons of Zol are a good example of this. Planets typically have some central point of gravity that keeps objects on its surface. Planets do not usually have other planes bound to them in any way other than gravitational orbit of other planets.

Realms are planes that are not necessarily discrete and do not have to subscribe to Euclidean Geometry. They may be infinite, repeating/fractal, or end abruptly at their edges.

In The Cosmos, Parent realms are usually discerned by some sort of barrier between them and the rest of the universe. They typically contain many lesser planes bound to a Prime Material Plane, as well as their own local section of The Cosmos similar to The Ethos.

As an example: Zol is the parent realm, The Prime is the anchor realm, as the majority of planes within Zol are directly bound to it. Its barrier is The Great Wall of Roots. The local part of the universe within that barrier is known as The Ethos.

Planets can exist on their own or within a realm. Realms are rarely contained by a planet, but Realms usually contain other realms.

# Artificial Planes

Planes that are not found already existing in Zol are called Artificial Planes. They are newly created, and typically temporary in the cosmic scale.

They can manifest at any size and can be produced intentionally or by wild magic. The can exist as planets or realms.

Constructing a plane intentionally is very difficult and requires immense skill. The size, specifications, and permanency of the plane depends on the ability of the creator.

A good example of this is the plane of Elm Manor, home to Draedon, the Ascended Wizard.


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