The Archsea
The waters that bind the kingdoms of Zol. The Archsea is the central most body of water within The Three Corners. It is abundant with ships, life, and monsters. Many make lives for themselves on its coasts, some even do so beneath its waves in the enigmatic city of Abdjadan.
Pirates, merchants, fishermen, and adventurers have made great use of the sea that has supported life in The Three Corners since The Awakening.
# Points of Interest
- Abdjadan - A mystifying city built on the ocean floor. Its presence was not known until the early parts of the Second Age. Populated by a cast of water breathing Triton, the city has an extreme hatred of the surface world and does not allow outsiders.
- The Isles of Al’Kehtal - The ramshackle city of Pirates. Tied to no kingdom, the isles have particular rules in place for the criminals who come and go from this remote island.
- Nomans - an island of monsters and criminal activity.
- Isle of Szest - A thick and dangerous jungle isle, populated by almost no sapient beings.
- Isle of Jexies - A jungle island populated by a proud tribe of Grung
- Old Hezera - An island that was once home to the city of Hezera within what was once South Kapesh, before it became The Free Cities of Alderun. Hezera was mostly destroyed during The Illithid Invasion, and was completely lost during the early Beast Ire plague. Monsters have since overrun the island.
- Vorgal - A peculiar island that is rumored to be home to a secretive monastic tradition. However those who travel there tend to find little of anything.
- The Smatterings - A collection of hundreds of tiny islands that pepper the center of The Archsea.
- Valencliff - A jungle island perched on the very edge of The Grand Nothing.
- Wanderer’s Wall - an island that is said to be the first location in which The Wandering Gods touched down in Zol. Now home to a collection of Sworn Wanderers who live in isolation.
# History and Inhabitants
The Archsea is the most widely civilized sea. It is the waters that connect the east and west. There are settlements all along its coasts, and it borders The Grand Nothing. Its surface is no stranger to warfare, trade, piracy, and adventure.
Many people live upon its coast and some even live deeper into its borders in Abdjadan and The Isles of Al’Kehtal.
# Borders
The Sea’s edges reach:
- The Kulpis Desert
- Laenwalde
- Kapesh
- The Free Cities of Alderun
- The Grand Nothing
- It is a mystery as to how the draining of water into The Grand Nothing effects sea levels. Despite the massive volumes that pour over its edge, the seas never drain. Some believe it is because the ocean is infinite, others think it is the will of Ohlit.
- The Narrow Sea
- The Vast Sea