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The Witchlands

The unconquerable woods, populated by strange animals and monsters. Home to beastfolk, bandit, witch and wizard that seek a lifestyle unoffered by the societies of kingdoms. The Witchlands were were relatively unpopulated by sapient beings at the time of The Awakening. This allowed for beasts and monsters to claim the region long before the kingdoms could even consider the feat.

There was a period of time in the mid First Age where Kapesh attempted this feat, but failed many many times. Eventually it was recognized that taming The Witchlands was too great a challenge, and no one has since tried to make a kingdom of it.

Due to its dangerous environment, only the strong and powerful are able to make a sort of home in the region. Either that or an individual needs to be under the protection of a very powerful being. This has made a great home for those who seek to live outside the laws and cultures of normal society.

The region is taken by naturalists, wildly beastfolk, bandits, outsiders, wizards, and most notably Witches. Great and powerful wielders of magic have claimed the region in their own sort of way. As the witches of The Coven and The Cult of the Mothers spin spells in the remote corners of Zol, common folk from all of spin tales of the strange things that go on within The Witchlands.

# Points of Interest

# Climate

The area is considered temperate-continental, but Everfall is an exception as the area seems to be locked in a constant state of comfortable autumn weather with bouts of heavy rain.

# History and Inhabitants

The Witchlands have always been recognized as a place beyond the means of mere mortals, however there have been the tenacious few who have tried to make claim to it. Only the greatest have been able to do so. The largest organization to try, and fail in claiming it was the kingdom of Kapesh. They made many attempts at expanding their borders into the Godwood. Many outposts were built, most of which eventually fell to the beasts of the wood. However one has stood against all odds, Little Triumph remains to this day and has now grown into a small city.

Only smaller, less organized groups have been able to make a home within The Witchlands. These groups are:

# Academics and Magic

Informal education is conducted on a surprisingly great scale for a region without cities. Witches will teach each other skill and spells, secluded wizards may take the occasional student within their tower, and some students from the various academic institutions are urged to venture out into the region on a pilgrimage to obtain worldly knowledge.

While their search for knowledge is a common trait, their crafts are not. Amicable groups will commonly spend time with one another to learn what they can. However these groups do not always play nice. Some wizards tend to view the witches as troublesome, uneducated, fickle, or merely and obstacle in their way to greater knowledge. Witches on the other hand view many wizards as problematic, destructive, and tampering with things they do not yet understand. There are frequent bouts of fighting between these groups.

The Coven and The Cult of the Mothers has even resorted to fighting in recent years. Their differences have grown too much and The Coven fears what The Cult of the Mothers may bring into the world.

# Borders

The region borders upon:

It also contains parts of the mountain ranges:


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